using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlatformController : MonoBehaviour
{
    [HideInInspector]public float speed;
    private Vector3 SPAWNPOINT;
    private float timeCounter;
    private ParticleSystem _particleSystem;
    

    private void Awake()
    {
    }
}
